Friday, 29 April 2022

Baking + model printed!

 I cleaned up the UV's and I am ready to bake.

Parts

Main Body

I encountered errors with baking (although I was testing it before and it worked!) so this set me back again. It was a simple fix though: I had one error with a name prefix, so it couldn't match to bake, also I needed to asign two materials to my high poly as well as low poly, all in Maya. I also used FBX which worked better than OBJ.  Next I had to play  around with distanced of rays so few mistakes turned up on the skirt. After trying to fix it I found a way around it and fixed needed maps in Photoshop. Since my priority for this project is 3D print, I can not get fixated on the game model part too much. Still I learned a lot. Seems liek the more complex models I make, the more often I encounter problems, therfore I learn and develop my skills.

The resin print came out beatufiuly and it fits in the jar! I washed it, cured it and sprayed it with the primer.

With supports


Supports removed



I made a copy just in case.


Fits in the jar! Just need to make sure it is high enough, might need a support printed.

Unfotunetly the stuff for graduate show was requested quite early so I am not sure if my work will be shown very well. I am hoping to finish it before deadline so maybe I can update some things?

A2 Poster I would like to have

I hope to have plinths to display my prints, a screen to play turnaround animations and such and a poster to catch eye of the public. Not sure if I get it all.


Disserataion feedback was quite good but there are things that I need to change and I took notes for that. Generally it is a shame I wrote not enough, only about 2000 words, so the feedback couldnt be any more constructive than what I got.


Next is to carry on strong with dissertation and paint the model. I am so close!

No comments:

Post a Comment

Final outcomes, what a ride that was !

I finally finished the practical part of the project. I am still working on my dissertation, but meanwhile I will present what I created. I ...